Digital Strategy
& Experience Design
Digital Strategy
& Experience Design
Digital Strategy
& Experience Design
Digital Strategy
& Experience Design
Formal portrait of Tana Green, looking directly forward. All black background and clothes. Shoulder length brown hair, black frame glasses, green crystal necklace, American Institute of Architects pin, simple smile.

Product strategy and experience design across two built worlds: the environments people walk through and the software they work in. Twenty-six years of leading designs that ship.

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Insights

I am an Experience Designer by trade

For more than 26 years I have designed and delivered experiences in two built worlds: physical environments people move through, and digital products they work in every day. My clients have included American Express, T-Mobile, and Microsoft, alongside work across healthcare, energy, and life sciences.
I lead UX strategy, product design, and accessibility practice from discovery through deployment — and the delivery around them: backlogs, scrum ceremonies, vendor coordination, and the governance that keeps a design system honest after launch.
Across 68 projects I worked on, 52 were built. About 95% of my time on digital work reached general availability and 68% of my time on physical design work was built. Rates that high come from scoping for what can actually be built, then defending the craft inside those constraints.
My Work
Services
01
Product Strategy

I align business goals to user evidence and turn the result into a roadmap someone can staff: OGSM framing, prioritization with explicit trade-offs, and an MVP defined by what it proves rather than what it contains.

02
Product Experience Research

Moderated and unmoderated testing, stakeholder workshops, and longitudinal studies — recruited to include participants with diverse abilities. Findings arrive as prioritized decisions rather than a deck, with the disconfirming results kept in.

03
Accessibility Strategies

WCAG 2.2 AA and Section 508 audits paired with assistive-technology testing, then a remediation roadmap sequenced by severity and effort. I also build the governance that keeps conformance from decaying after the fix release.

04
Product Design

Information architecture, flows, wireframes, and design systems for enterprise platforms, mobile apps, and consumer products — specified through states and edge cases so engineering inherits decisions rather than questions.

04
Property Development

A decade of architectural practice: programming, adjacency and circulation studies, code path and inspection strategy, and fabrication oversight through installation. The same delivery discipline as digital, with a punch list instead of a bug backlog.

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